New Job
I've been a bit busy recently. I've quit my former job as a developer and got a new job as a teaching assistant at my old university. This has little to do with Excalistia and more with my inability to properly balance fulltime professional work and school (I'm doing a Master's degree in Computer Science). I guess this means I will have extra time to work on Excalistia.
There hasn't been any real progress recently. I've been thinking more about this new game, particularly about some technical aspects and the scope of the game. I think I want to release it in small mostly-self-contained chapters or episodes; it's more manageable and makes it easier to produce deliverables. Even if I don't end up making the full game, the first chapter will have some sort of closure and will be at least 2 hours long.
The thing that might require a lot of work is producing all the sprites and animations needed for the platforming elements. I'm thinking of commissioning a pixel artist to help me with these sprites, but it's still too early to think about this. I'd rather not work on any additional resources until I get the basic engine ready, because you never know what happens until then.
Speaking of sprites, I've been modifying the mutant's sprite for a while. The initial concepts were too small on screen, so I tried making it bigger, but that only produced bulkier muscled sprites. With some guidance from TFT (the concept artist) I was able to improve the character and make it more comical. TFT still doesn't like it but I can't think of ways to make it any better. Feel free to leave any suggestions for improvement as comments. Here's the progress of the sprite:
Since you're still here, I thought I'd point you to some really good artists who are currently doing commissions. I've worked with all of them and they are heavily recommended and their work is definitely worth the price:
Yeah, I know I just listed the three people who read this blog! But someday Excalistia will be very famous and fans will be digging through old blog posts looking for links to click. You just wait...
In other news this blog's host has changed from avalanchestudios.net to avalanchehosting.com, the transition was very smooth thanks to ramirez, the guy who pays for these hosts (he also pays for the domain name, excalistia.com). He's a great guy, so if you ever end up in finland and run into a guy reading a C++ book next to the same guy but listening to porcupine tree instead, offer the nerdier one a $5 donation.
That's all for today, I guess.
There hasn't been any real progress recently. I've been thinking more about this new game, particularly about some technical aspects and the scope of the game. I think I want to release it in small mostly-self-contained chapters or episodes; it's more manageable and makes it easier to produce deliverables. Even if I don't end up making the full game, the first chapter will have some sort of closure and will be at least 2 hours long.
The thing that might require a lot of work is producing all the sprites and animations needed for the platforming elements. I'm thinking of commissioning a pixel artist to help me with these sprites, but it's still too early to think about this. I'd rather not work on any additional resources until I get the basic engine ready, because you never know what happens until then.
Speaking of sprites, I've been modifying the mutant's sprite for a while. The initial concepts were too small on screen, so I tried making it bigger, but that only produced bulkier muscled sprites. With some guidance from TFT (the concept artist) I was able to improve the character and make it more comical. TFT still doesn't like it but I can't think of ways to make it any better. Feel free to leave any suggestions for improvement as comments. Here's the progress of the sprite:
Since you're still here, I thought I'd point you to some really good artists who are currently doing commissions. I've worked with all of them and they are heavily recommended and their work is definitely worth the price:
Yeah, I know I just listed the three people who read this blog! But someday Excalistia will be very famous and fans will be digging through old blog posts looking for links to click. You just wait...
In other news this blog's host has changed from avalanchestudios.net to avalanchehosting.com, the transition was very smooth thanks to ramirez, the guy who pays for these hosts (he also pays for the domain name, excalistia.com). He's a great guy, so if you ever end up in finland and run into a guy reading a C++ book next to the same guy but listening to porcupine tree instead, offer the nerdier one a $5 donation.
That's all for today, I guess.
Labels: News

